First Transmission
Founded by two audio engineers in a converted radio station. First prototype built around a single sonar mechanic.
Tyvor crafts games where audio isn't an afterthought — it's the foundation. We build interactive experiences that you feel before you see, where every frequency tells a story and every silence has weight.
A catalog of audio-driven experiences — from rhythmic puzzles to immersive soundscapes.
Underwater exploration where sonar pings reveal the world. A meditative descent into the abyss.
Rhythm-based space navigation. Pilot your ship by matching the beat of distant pulsars.
A horror-adventure where sound is your only light. Whisper to attract, shout to repel.
Musical platformer. Each color is a frequency, each jump a note in an evolving composition.
Ambient sim where you cultivate sounds instead of plants. Grow a personal soundscape.
Cyber-noir detective game. Use echolocation to reconstruct crime scenes from residual sound.
From concept to final mix — every layer of sound, engineered with precision.
Dynamic scoring that responds to player action. Layers shift, instruments fade, tension builds — all in real time.
Full 3D sound positioning. HRTF, binaural rendering, and object-based mixing for total immersion.
Algorithmically generated sound effects. Infinite variation, zero repetition. Every footstep is unique.
Capture, processing, and integration. From whispered intimacy to stadium-filling broadcasts.
Custom FMOD & Wwise implementations. We bridge the gap between sound design and game engine.
Cinematic audio for trailers, cutscenes, and marketing. Game-quality sound for every medium.
Eight years of building a studio around the belief that games should be heard as much as seen.
Founded by two audio engineers in a converted radio station. First prototype built around a single sonar mechanic.
Debut title. Won "Best Audio" at three independent festivals. Players described it as "a listening experience first, a game second."
Began offering audio implementation services to other studios. Team expanded to 14 specialists.
Breakthrough hit. A musical platformer that became a cult favorite among speedrunners and musicians alike.
Most ambitious narrative project yet. A detective game where the entire puzzle system is built on sound reconstruction.
Three projects in active development. Audio team of 22. Still in the same radio station, now with better insulation.
Have a project that needs a sonic identity? We'd love to hear about it. Drop us a line and we'll respond within 24 hours.
Berlin Studio:
Schlesische Str. 27, 10997
Berlin, Germany
Montreal Outpost:
5445 Ave. de Gaspé, Suite 400
Montreal, QC H2T 3B2, Canada
Direct Line:
+49 (30) 2023-9284